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Monthly Archives: July 2012
Transfer Material Editor
Small note I’ve not run this code in max, so it might work, it might not… if you want to try it and it doesn’t work, find the solution and then post it here for others to see, debugging is … Continue reading
Posted in 3dsmax, MaxScript
7 Comments
Lesson 7: What?.. you want me to do all these things to how many files!?
Sometimes you’ll come across a situation where you need to do the same thing to a load of max files and it can be a real pain in the ass to not only go through every max file and do … Continue reading
Posted in Lessons, MaxScript
4 Comments
Lesson 6: If that case then do what huh now? Part 2
So we talked about basic If tests and how the test gets evaluated to give us a value of ‘true’ to continue with the script. We could satisfy multiple conditions by writing an If test within side an if test…. … Continue reading
Posted in Lessons, MaxScript
2 Comments
Bit of modelling…
I don’t really like poly modelling, I get a bit bored of it, but I like a good little challenge from CGTalk. This shape is quite a difficult one to model without using booleans. Here’s a solution I came up … Continue reading
Posted in 3dsmax
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Lesson 6: If that case then do what huh now?
Next topic for my dissection is conditions statements, which is the basic logical choices we can write in code. a = 3 if a == 3 then print “Somebody slap me, I think it’s a three!” So we say a equals 3, … Continue reading
Posted in Lessons, MaxScript
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