Monthly Archives: March 2016

Making MCG Transform the way you work

  MCG is allowing me to rethink the way I work in 3dsmax, there are so many times when we do things which are destructive in their very nature, or a little bit fiddly and not intuitive to see what … Continue reading

Posted in 3dsmax, MCG, Uncategorized | Leave a comment

MCG Tutorial: How to make a Select By Face Area Modifier

So you want to make a Select Face By Area modifier in MCG…. here’s a quick guide. You want two things to start with for making any modifier which modulates your existing mesh… a Modifier:TriMesh as your input and an … Continue reading

Posted in 3dsmax, Lessons, MCG | Leave a comment

MCG Drop the Population

The Populate feature in 3dsmax is one of the most frustrating for me… the technology behind it is pretty damn awesome but the implementation is immensely frustrating, it’s awful for scripts/tool developers as there’s very little to access. ┬áThe quality … Continue reading

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Power Masker

The 3dsmax UI only allows you to set material effects ID up to 16 channels. The VRayMtl allows you to go beyond this using the effects ID override but other types of materials don’t have any UI to adjust this. … Continue reading

Posted in MaxScript, Uncategorized | 2 Comments