MCG Downloads

3dsmax 2016 introduced the Max Creation Graph. This allows you to develop your own plugins without writing a line of code and it’s going to open all sorts of doors for procedural content in 3dsmax.

MCG Populate Drop to Surface

https://davewortley.wordpress.com/2016/03/19/mcg-drop-the-population/

MCG Transformation Modifiers

https://davewortley.wordpress.com/2016/03/29/making-mcg-transform-the-way-you-work/

MCG Math Float Controllers

http://www.scriptspot.com/3ds-max/mcg/math-float-controller

MCG Repeat Animation Modifier

http://www.scriptspot.com/3ds-max/mcg/repeat-animation

MCG Loop Mesh Animation Modifier

http://www.scriptspot.com/3ds-max/mcg/loop-mesh-animation-modifier

 

Here are also a few of mine that I’ve built so far. Fairly simple but all useful! I’m not posting these as downloads at the moment as they are pretty simple and I think it’s quite good to go through and try creating these yourselves to understand how MCG works.

Simple Morph

Here’s a simple morph plugin that morphs between one mesh and another. MCG_SimpleMorph

Attach World

Another simple little plugin. MCG_AttachWorld. This allows you to ‘attach’ an object as a modifier. This means you can turn it on or off, and also this is world-based, so if you move your object the attached object stays where it is in world position, and will also update if it’s animated too! Make the most of max’s modifier stack!

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5 Responses to MCG Downloads

  1. suricata says:

    At least, Max improving advanced procedural modeling tools. Nice to hear and read about it. How do you think about this first steps comparing to Grasshopper?

    BTW: Nice to find this interesting and creative blog!
    Thank you for sharing your quality knowledge. I’ll follow you.

    Like

  2. matt says:

    how to download these MCGs?

    Like

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