3dsmax 2016 introduced the Max Creation Graph. This allows you to develop your own plugins without writing a line of code and it’s going to open all sorts of doors for procedural content in 3dsmax.
MCG Populate Drop to Surface
MCG Transformation Modifiers
MCG Math Float Controllers
MCG Repeat Animation Modifier
MCG Loop Mesh Animation Modifier
Here are also a few of mine that I’ve built so far. Fairly simple but all useful! I’m not posting these as downloads at the moment as they are pretty simple and I think it’s quite good to go through and try creating these yourselves to understand how MCG works.
Here’s a simple morph plugin that morphs between one mesh and another. MCG_SimpleMorph
Another simple little plugin. MCG_AttachWorld. This allows you to ‘attach’ an object as a modifier. This means you can turn it on or off, and also this is world-based, so if you move your object the attached object stays where it is in world position, and will also update if it’s animated too! Make the most of max’s modifier stack!