Category Archives: Uncategorized

Interactive Rollout Builder for 3ds Max

For any tool to be truly useful it needs to have an interface. The quality of your interface might not seem like the most important thing but to an artist there’s a quality level that comes through from the neatness … Continue reading

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Getting Mapped

Ok I admit it, I’m trying to help people learn maxscript and occasionally there will be things I don’t understand, often the process of writing out a blogpost helps solidify my knowledge and makes me ask the question of whether … Continue reading

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Making MCG Transform the way you work

  MCG is allowing me to rethink the way I work in 3dsmax, there are so many times when we do things which are destructive in their very nature, or a little bit fiddly and not intuitive to see what … Continue reading

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MCG Drop the Population

The Populate feature in 3dsmax is one of the most frustrating for me… the technology behind it is pretty damn awesome but the implementation is immensely frustrating, it’s awful for scripts/tool developers as there’s very little to access.  The quality … Continue reading

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Power Masker

The 3dsmax UI only allows you to set material effects ID up to 16 channels. The VRayMtl allows you to go beyond this using the effects ID override but other types of materials don’t have any UI to adjust this. … Continue reading

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Chalk Mat Switcher

Do you use the Vray Material Override to do chalk renders and wish that it would allow you to exclude certain materials? Like VRayLightMtl and any refractive materials like glass? Well now you can using this little script.  It sets up a … Continue reading

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A chance to heckle me…

I’m really pleased to be invited to give a talk at EUE (End-User-Event) in Holland this coming June. I plan to give a slightly technical talk and show some secret things I’ve been working on for the last couple of … Continue reading

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pFlow – Put Nodes on the Same Layer as the PFlow Source

Ever wanted to have PFlow nodes on the same layer as your PFlow Source object? But you don’t see them in the scene explorer and can’t select them in the viewport. Well here’s a script that can do it! —-This … Continue reading

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Sub-Object Isolate Toggle

One of those things which is possible when you know where the buttons are, but it should really be on a hot-key. Assign this to a shortcut key to be able to isolate within subobject mode, Vertex/Face/Element 🙂 –Toggles Isolation … Continue reading

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Hello World

First post here…. Welcome to my blog… if you’re reading this and you know nothing about scripting I ask you, “why don’t you script?” For me the thought of coding as a language is what really makes it as powerful … Continue reading

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